However, Fujibayashi revealed, “That’s totally all according to plan.” He even continued further, revealing he enjoyed watching the speed runs of the game. The open world inspired unpredictable ways to play the game that pleasantly surprised the director, none of which would be possible without the new designs to the series. Hopefully, this innovation carries over into the next Legend of Zelda currently in development.

Concerning the “open-air” design of Breath of the Wild, Aonuma made a few comments concerning the future of the series. While it’s no secret he favors the open world design of the game, Aunoma revealed why:

Moreover, he discusses this level of freedom as far as game mechanics. He states, “if there was like ‘you can’t do this because you don’t have the right tools’… players are going to not want to do that anymore.” It is an interesting stance considering Breath of the Wild does not have a hookshot, even if it wasn’t in the form of a travel system like Spider-Man.

As the next Legend of Zelda continues in development, it will be interesting to see how this freedom continues forward in the series. While it could be years before anything is revealed about this game, players may reasonably expect an open world in the next game, which may result in speed runs and interesting ways to play the game.

The Legend of Zelda: Breath of the Wild is available now on the Nintendo Switch and Wii U.

Source: IGN